
While these systems are often clunky in many games, in HUNTDOWN the controls are very intuitive and there is little friction between what players want to achieve/what they picture in their mind, and what they can actually perform immediately in the middle of a gunfight.Įach character has its own gun and an alt attack recharging quickly, so even after picking up a melee weapon there are options to deal with enemies farther ahead. It is possible to dash or to take cover behind crates or within alcoves, allowing players to smoothly choose between frenetic jumping around in order to dodge, or smooth shoutouts from fixed positions behind covers. Gameplay-wise, instead of trying to emulate the rough edges of old games, HUNTDOWN removes multi-directional aiming to focus on horizontal aiming, but masters it.


The references are everywhere, in the gangs and their style, in the cool one-liners from the main characters or their bounties, in the music, and of course in the dirty neon-infused levels, as the fights will be taken from the subway to the rooftops. This is a perfect melting-pot of Blade Runner, Judge Dredd, The Terminator, RoboCop, Mad Max, The Fifth Element, Akira, and everything that is holy from that glorious era of science-fiction movies depicting an ultra-violent future. While the story is appropriately barebones (and consequently will not go in the way of replayability), the world, rendered in gorgeous pixel art, is incredible. The end of a level is always crowned by a boss fight against a “bounty”, often a gang leader that marked the level with their footprints. The backstory is minimalist, and there won’t be more than a few occasional lines of text or short cutscenes to introduce new threats. You (and a friend in COOP) choose a mercenary upon the three available and get offered a campaign in the form of 4 consecutive areas each populated with a unique colorful gang. Each gang in Huntdown has their own unique characteristics and confronting them means different strategic gameplay.HUNTDOWN is not trying as hard as fellow modern/pretty action platformer Katana ZERO to tell a story.
#The huntdown movie
The gangs in Huntdown were first and foremost a twisted mashup of The Warriors (technically a 70s movie but who’s counting) and our nihilistic imaginations. The jaded, tough as nails ex cop is a beloved 80s trope of ours, a mish mash of action movie anti-heroes such as Snake Plissken and Stallone as Cobra, John Sawyer has a literal steel jaw, representing the silly over-the-top budget movie era. John Sawyer is an ex special forces cop who left the law behind, he’s lost so many limbs in combat he’s practically half robot. Mow Man is a modified recon droid who was stolen and empowered with banned software, creating the ultimate killing machine, an unashamed love letter to Robocop and Terminator.Īnna Conda is an ex-commando and firearms expert and a bit of a loose-cannon, trained to assassinate without question or mercy, created with cocky rebel marine Vasquez from Aliens in mind. From their snappy one liners to billowing leather trench coats, these guys were built around our childhood icons. Our 16-bit bounty hunters are modelled on classic 80s action movie heroes. We were inspired by the darkness of movies like Escape From New York, Death Race 2000 (the original) and Total Recall (original.) We also studied design from the era and tried to replicate it in the game, from art deco interiors through to black marble pillars, we wanted to create a world that’s bleak, but stylish. The city features environmental features to build the atmosphere such as steam grates, bleak urban skylines and flaming vintage sports cars. We’ve tried to build a city where replicants would feel right at home. The biggest influence on our gritty concrete jungle was Blade Runner’s masterful neo noir future Los Angeles. Huntdown plays out across 20 levels, taking our bounty hunters through a load of graffiti strewn, dystopian cityscapes. The concept and world we’ve built in Huntdown is heavily inspired by the timeless action movies and sci-fi pictures that we were raised on, and we hope we’ve done them justice.


Visually, our platformer is drawn by hand, pixel by pixel, like a vintage 16-bit game but with modern, intuitive gameplay. In Huntdown you take up arms as three bounty hunters - alone or in two player co-op - cleansing the criminal gangs controlling the dystopian city.
#The huntdown Ps4
Hello! Huntdown, our retro action comedy co-op arcade shooter, is launching on PS4 on May 12, and ahead of release we wanted to give you an overview of the game, as well as how and why 80s action movies influenced the Huntdown universe.
